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02 — PACKAGE

PC-Banking

32.99 GBP
PC-Banking
PC-Banking
YouTube video
DETAILS

# PC Banking — The Last Banking Script You'll Ever Need

The most complete, production-grade banking system on FiveM. Three real banks, shared & business accounts, a loan engine with collateral and credit scores, standing orders, society payroll, law-enforcement freezing, 2FA, and a companion phone app — all in one drop-in resource.

**Drop-in replacement.** Already running qb-banking, qb-management, Renewed-Banking, esx_addonaccount, okokBanking, qs-banking, tgg-banking, rx-banking, omes_banking or fd_banking? PC Banking shims their exports automatically — no patching dependent scripts.

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## Why server owners switch to PC Banking

  • Three real banks, not skins. Fleeca (free, low limits), Maze Bank (mid-tier corporate), Pacific Standard (premium). Each has its own checking, savings, shared and business types — different fees, interest, ATM rates, transaction caps, opening deposits. Banking actually means something on your server.

  • Three account classes. Personal, Shared (multi-user with view/deposit/full/admin permissions), Business (society-linked with role-based payroll). Players pick a class on registration; can open additional accounts later.

  • Built for roleplay economies. Standing orders, EMI pre-warnings, late-payment credit scars with decay, monthly maintenance fees, annual card fees, credit-card billing cycles, defaulted loan write-offs with collateral forfeit — every economic lever is in `config.lua`.

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## Feature breakdown

### 🏦 Multi-bank account system

  • Three independent banks, each with their own checking + savings tiers
  • Shared accounts with member management, OTP-confirmed invites, per-member permissions
  • Business accounts linked to society/job for role-based payroll
  • Per-account-type config: limits, fees, interest, opening deposits, max balance, daily transaction caps
  • Cross-bank transfers with global daily caps + cooldowns
  • Customizable bank brand logo


### 💳 Cards

  • Debit + credit cards with separate billing cycles
  • Per-card daily / weekly / monthly limits
  • PIN protection, change PIN, reset PIN, lock/unlock, freeze
  • Annual fee charged automatically
  • Credit cards: minimum payment auto-debit, freeze after N misses, write-off after N misses, billing-cycle interest on unpaid balance
  • Card-use overlay (configurable position + duration)
  • Replacement fee config

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### 📈 Loans

  • Loan engine with collateral hold, EMI lifecycle, payment tracking
  • Credit score system with late-payment scars that decay over configurable time
  • Pre-default warnings, default reminders, permanent write-off + collateral forfeit
  • Auto-pay overdue EMIs from primary account
  • Vendor loan exports for vehicle dealerships (bank as financier)
  • Defaulted loan recovery flow

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### 💰 Savings

  • Per-bank savings tiers (basic / growth / vault / elite)
  • Configurable interest rate, accrual interval, minimum balance
  • Deposit/withdraw between cash, checking, and savings
  • Interest credited on game-month cadence (default 7 real days)

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### 🔁 Standing orders / auto-pay

  • Recurring transfers to any account, player, or society role
  • Daily / weekly / biweekly / monthly / custom intervals
  • Society role-based payroll (pay everyone with grade X)
  • Three-tier pre-payment reminders (notify before EMI hits)
  • Auto-pause after N consecutive failures
  • End-date scheduling, manual pause/resume/cancel

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### 🏢 Society / business payroll

  • Society balance ledger separate from player accounts
  • Role-based grade system (admin/member by default, fully extendable)
  • Payroll by role, one-shot or recurring
  • Member add / remove / role change with admin gate
  • ESX `society_<job>` and QBCore society naming both supported

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### 👮 Law enforcement & admin tools

  • Account freezing by allowed jobs + minimum grade — frozen accounts block deposits, withdrawals, transfers, card use
  • Transaction revert (within configurable window, paired-counterparty txns only)
  • Player account search for LEA investigation
  • Server-ACE-gated society oversight (balance edit, admin payroll, member management) for staff
  • Discord webhooks for transactions, security events, admin actions
  • Configurable webhook threshold — only big movements ping

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### 🔐 Security

  • Banking password / login (configurable session length, "remember me")
  • 2FA on transfers above threshold, society moves, password change, card management
  • Configurable OTP expiry, max attempts, cooldown
  • All OTPs delivered via SMS through phone integration


### 📱 Companion phone app (`pc-banking-phone`)

A separate  app that runs inside any supported phone — full banking on the move.

Supports: lb-phone, yseries, gksphone, qs-smartphone,, 17mov_Phone (auto-detected at runtime — single artifact across all hosts)

  • Live push from main banking → phone (requests, bills, transactions)
  • Standing orders, transfers, cards, due bills, requests, transactions, notifications
  • Multi-profile 2FA gate, session-aware push routing
  • Light theme system, locale-aware formatting
  • Nearby-transfer accept gate (5-min window, no escrow)

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### 🔌 Framework & integration support

  • Frameworks : QBCore, Qbox, ESX (auto-detect) 
  • Inventories  :  ox_inventory, qb-inventory, qs-inventory, codem-inventory, tgiann-inventory, ak47_inventory, origen_inventory, realrp_inventory, l2s-inventory, esx_inventory 
  • Notifications  : ox_lib, okokNotify, ps-ui, lation_ui, nox_notify
  • Phones  :  lb-phone, yseries, gksphone, qs-smartphone, qb-phone, npwd, 17mov_Phone


### 🔄 Backwards compatibility (drop-in replacement)

Replaces these resources with zero patches to dependent scripts:

  •  qb-banking, qb-management, Renewed-Banking, esx_addonaccount, esx_society, okokBanking / okokBankingV2, qs-banking, tgg-banking, rx-banking, omes_banking, fd_banking

Each shim is gated (`auto` / `true` / `false`) — runs only when the real resource is absent.

Data migration tool built in: imports existing tgg-banking data (accounts, members, cards, transactions, loans) into PC Banking on first run.


### 🌍 Localization

Ten languages out of the box: English, Spanish, French, German, Italian, Portuguese, Swedish, Chinese, Japanese, Arabic.


### ⚙️ Configurable everything

  • Global daily limits (deposits, withdrawals, transfers)
  • Per-account fees: opening, monthly maintenance, transfer, ATM, card replacement, statement export
  • Scheduled task intervals (loans, savings, cards, standing orders, billing) — every economic timer in one block
  • Card freeze / write-off thresholds
  • Account freezing job whitelist + minimum grade
  • Late-payment scar decay window
  • Loan default reminder cadence
  • Credit-card billing interval

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## Technical highlights

  •  oxmysql + ox_lib
  • QBCore / Qbox / ESX bridge (auto-detect, zero hard deps)
  •  Server-side validation on every mutation — no client-trusted balances
  •  Atomic transaction logging with paired counterparty refs
  • Session-aware authentication (multi-character safe)
  • Comprehensive Discord webhook coverage
  • Modular: each feature in its own server file


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## What's in the box

  • `pc-banking` — the main resource
  • `pc-banking-phone` — companion phone app (optional)
  • `pc-banking-props` — banking props (optional)
  • Full SQL schema (`run.sql`) — fresh-install ready
  • Migration script for existing data
  • Ten localization files
  • Configurable everything

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## 🧪 Try before you buy

Test server available — full feature access, no purchase required. Hop in, kick the tires, freeze an account, take out a loan, run payroll.

**Test server:** https://cfx.re/join/3mvpjr

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## 📦 Migration from existing scripts

Already on another banking script? PC Banking ships with a built-in migrator (server/migrate.lua) covering **9 sources**:

  • qb-banking — accounts, society balances, transactions

  • esx_addonaccount — shared accounts → societies, balances

  • Renewed-Banking — accounts, members, transactions ledger

  • okokBanking / okokBankingV2 — accounts, transaction history

  • ps-banking — accounts, transactions, cards

  • omes_banking — player accounts, society money

  • qs-banking — accounts, members, cards, transactions

  • tgg-banking — full table walk: accounts, members (permission JSON → ENUM map), cards (expiry MM/YY conversion + daily/weekly/monthly limit fallback chain), transactions (IBAN-paired transfer_in/transfer_out disambiguation), loans (interest rate fractional→percent + payment frequency weekly/daily→monthly normalization). Skips closed accounts + terminated cards.

  • fd_banking — accounts, society balances, invoice history

Runs once on first start, idempotent. Original tables left untouched as backup.

No data loss. No manual SQL. Switch in one server restart.

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## Support

  • Active development with regular updates
  • Documented config — every flag commented inline
  •  Drop-in compat means most servers can install in under 10 minutes
  • Discord support for buyers

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**This isn't another bank with a fresh skin. It's a full economic system: roleplay-grade loans, real banks with real differences, society payroll, law-enforcement controls, and a phone app — all in one resource that drops in over whatever you're running today.**

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